Module 6: Summary

Module 6: Overview  Module 6: Learning Objectives Module 6: To Do List Module 6: Readings Module 6: Video Interview with Donald Kirkpatrick

 

Module 6: Video Validity and Reliability Module 6: Assignment - Present 3 LOs Module 6: External Resources Module 6: Seminar Module 6: Check your progress

 

Module 6: Summary

 

 

This week you reviewed how evaluation plays a vital role in training. It ensures that courses stay on track while they are being developed. It also ensures that training meets standards and expectations and helps instructional designers identify the strengths and weaknesses of their materials. Furthermore, evaluation ensures that all learning objectives have been met and the business goal has been achieved. A good system of evaluating training provides valuable information for the learner, management, and, ultimately, the instructional designer. Most training decisions such as those on additions, deletions, or modifications to the training programs are based on the information collected during the evaluation phase. Evaluations also help prioritize training needs at the organizational level. As a result of evaluation, resources can be shifted from training that has less impact on business goals to training that has a more promising cost-benefit ratio. In other words, evaluation ensures that training programs improve performance, which is the ultimate goal of all courses.

Next week you will review how adding interactivity to courses can help you avoid this problem. Interactivity is an exercise or activity that allows the learner to become more involved with the content by discovering information and checking knowledge through assessments, simulations, and games as opposed to simply reading text on the computer screen. To avoid text-heavy pages, you can add popup text boxes. Expandable charts, graphs, tables, and animations that appear in small chunks can also help you avoid having a large amount of text on the screen. problem that needs to be worked out to achieve a certain outcome. It can also take a form of a role-play, content revelation after selecting a specific object, or a game that puts learners in realistic setting and allows them to explore, try, succeed, and fail in a safe environment.